This is the update we’ve all been waiting for. While some of it has been finished or partially released for a while now, It has not been posted in full detail until things were ready. Now things are indeed ready. T5 players have more of a reason to grind than ever! So lets start out with the best reason to get those T5 Levels up!
Elixir Passes and Omega Elixirs
The wall of T5 grind has been challenging for a lot of the players who have made it that far. What has been missing is that deep seeded reason to get up to the level 100+ ranges. Now that reason is fully implemented! Elixir Passes!
Elixir Passes are a new item used to buy either Elixir Tokens (6 tokens per 1 pass) or Omega Elixirs (1 elixir per 1 pass). The first of these passes you obtain at first when you go Tier 5, after that you will be able to claim them for leveling up to certain levels on both your Main and Sub classes. The levels you can claim them are as follows; 60, 70, 80, 90, 100, 105, 110, 112, 114, 115
Omega Elixirs are what will make the T5 characters really shine. They are only usable by Tier 5 players and are non tradable. They only work on stat points that are at 40 or above. The highest they can increase a stat point is to 50. On top of all of this they also increase the HPMax of the character by 250 and MPMax by 100.
All in all you can get a total of 21 Elixir Passes with the current release. One for going T5, 10 for leveling your main class to 115 and 10 for leveling your subclass to 115. The NPC that both gives you the elixir passes and lets you cash them in for omegas/tokens is named Minnie and is located next to Lanore in SKT.
Next up, the quest for earning Tier 5 spells!
T5 Spell Quest
With the T5 Spells in the game now, there needs to be a way to get them! Nidrah has devised a way to help you learn the spells, so you’ll want to talk to him for some basic information. But the quest requires creating High Density Stones for Fire, Earth and Wind and creating charges from them. The details of this quest are all available by talking to Nidrah in Silveria.
Finally the part that you guys have been waiting for. However first I want to clarify that these spells are in beta. They for sure need balancing to be made right. I’ve tested each of them partially but none of them throughly. I will be doing these tests and balancing them over time. So with that out of the way, here are the current details for the T5 Spells that are finished, obtainable and currently work to the best of my knowledge.
Glory’s Cry - Buffs the Entire Clan - 10 minutes - 5 HDES charges
Tier Damage Increase by 10%
Tier Damage Resistance Increased By 10%
Justice of Eva - Self Buff - 10 minutes - 5 HDES charges
Bow Damage is modified based on distance to the target
At close range damage is reduced by at most 50%
At maximum range damage is increased by at most 400%
Oath Breaker - Self Buff - 10 minutes - 5 HDES charges
Critical Rate and Critical Damage is increased with specific weapon types
When coming out of invisibility a 30 second buff called Broken Oath is applied that further increases this increase.
Format: Weapon Type: +OB Rate/+OB Dmg - +BO Rate/+BO Dmg Sword: 10%/20% - 30%/50% Dagger: 20%/30% - 40%/60% Gauntlet: 10%/20% - 30%/50% Claw: 20%/20% - 40%/50% Edo: 30%/50% - 50%/100%
Grace Aligned - Self Buff - 10 minutes - 5 HDES charges
Increases the powers and changes the animation of many old mage spells for the duration of the buff
Casting Costs of all spells is removed including MP/HP and any required mats
Format: SpellName: DelayChange(seconds) | Dmg Boost Meteor Strike: -1s | x2 Vampiric Touch: -0.025s | No Change SunBurst: -0.4s | x2 Eruption: -0.3s | x2 Destroy: -2s | x3 Cone of Cold: -0.325s | 2x Lightning: -0.9s | x5 Lesser Heal: -0.005s | x2 Heal: No Change | x2 Greater Heal: -0.1s | x2 Full Heal: -0.4s | x2
Ultimate Defense - Self Buff - 30 seconds - 5 HDES charges
Reflects 20% of phyisical damage back to the attacker (1000 DMG CAP)
Reduces incoming phyisical damage by 90% (including Tier Damage)