These are changes scheduled with the next restart. For more details read the “About the Pending Updates category” topic.
Site now shows required base stats and levels
Site will show pvp wins and losses in the clan logs
In Game Related
Decreased adena gain from XP Shards due to the largely increased rate of them dropping.
For debuff rolls tier will have a weighted effect for both success and failure chance rolls at a rate of 25 bonus per tier level above 1. Tier 4 gets an additional bonus of 25. This weight is added in in the same portion as the character’s level.
Debuff land rate’s cap has also been reduced from a maximum of 95% down to a maximum of 90% while the minimum chance is staying at 1%.
Tier-Ease will be released, this is released as 4 items, one for each tier. These items when used give a 1 hour buff that reduces the penalty applied to XP increases for T2-T5. Upon use the effective strength is rolled and you are notified how effective it is. You may use more than one to make it more effective, if you roll a lesser strength, however it will not increase its time. Upon release more details on will be provided.
Lindvior’s Breath has been fixed to provide the +5 to all stats at level 30 as it was designed.
Elemental damage has been completely re-written to no longer come in the form of proc based bursts that didn’t really work properly anyways. It now is applied as straight damage that follows a formula for every hit. X weapons also do increased elemental damage as well. This damage is decreased by the targets elemental resistance of the same type.
Added in icons for Tier-Ease as well as icons for a future event to update server.
The effects of -fix have been modified to teleport monsters instead of the player. This should hopefully optimize the effect to no longer cause lag issues with other players. It also should make updating the mobs a lot cleaner. This may be undone if it doesn’t work as intended.
Fangs of Destiny [S80]'s ability back slash now teleports the target to be facing their back to you. In the past it teleported the player causing the player to have to re-target/re-attack this way will fix that and inconvenience the target instead of the attacker.