As many people who have seen info about it in game know, there is a new system coming that will provide expansion to X grade weapons and armors. It will allow you to expand the level cap of your gear from level 30 max to level
50 40. This will allow for further evolution of weapons to XR grade. Here is the explanation of the system.
To expand the max level you’ll have to limit break the X grade items. The primary quest for limit breaking involves gathering Termifract Ore of the color you need for your weapon and turning it into a Termifract Flame via an NPC.
Once you have a Termifract Flame of the appropriate color for your X grade item, you can use it by double clicking it then selecting the item you want to limit break. It will then take the highest level of the same kind of item from your inventory and absorb it. Depending on the level of the item, it will extend the level cap randomly either by 1 level or
5 2 levels. If the item is level 30, it is guaranteed to expand the level cap by 5 2.
Here is an example:
I have 2 Level 30 Zelin’s and a Red Termifract Flame.
I use the Termifract Flame on the first one.
The 2nd one is destroyed, however the first one can now be leveled up to level
This can be done
3 4 more times to make the level cap up to level 50 40.
The level stats for these levels past 30 are
based on the weapon type different for each item and a chart for each will be shown later.
Red Termifract Flame - This is for Triggering a Limit Break on weapons
Red Termifract Ore - This is for crafting Red Termifract Flame
Green Termifract Flame - This is for Triggering a Limit Break on armours
Green Termifract Ore - This is for crafting Green Termifract Flame
Purple Termifract Flame - This is for Triggering a Limit Break on accessories
Purple Termifract Ore - This is for crafting Purple Termifract Flame
Limit Break Device - When used on a X grade item it has the chance to increase the level cap by 1, these can be used on items that are very difficult/impossible to obtain a copy of like legendary dragon weapons.
Progress is coming along on the underground hunting zone which will contain the quests and such for this system. I wanted to give an update on the steps required for moving forward.
- Step 1: Set up a new type of tester tool for the new stats Penetration and Resilience and Test in game
- Step 2: Assign these values to the monsters that will be spawning in the new zone
- Step 3: Release the quest items and quest npcs into the game
- Step 4: Add level data for all X grade items
I’ll be doing a restart this weekend that will finish step 1. While testing throughout the week I’ll be working on Step 2 with the results from the testing. Step 2 & 3 may be able to be released together with the next restart after the step 1 restart.
Step 4 will require time and will likely be performed over multiple restarts with each restart releasing groups of X grade items stats.
My original plan was to have the benefits of limit break be done by equipment slot, which means it would require much less time to implement but items would become less unique. This is not desirable so I shall instead put in the extra time and release the weapon’s levels in chunks.
As for procs for these new levels being added to each weapon. My plan is that each weapon will get 1 new feature(proc or spell or whatever) at level 40. The stats that are added will also be very strong compared to normal level ups. At level 40 these weapons should all feel a lot better.
I have edited the top part of this post with the more recent decisions on how I plan to implement the system. The shift in max level from 40 to 50 does not shrink the amount of power added to the items, just condenses it from requiring 20 levels to obtain to 10. This also required changing the amount of levels added from limit breaking from 5 to 2.