Damage Deep Dive 1 - PvE Physical Damage


#1
  • Determine base damage and first set of damage boosts and ac/dr defenses
    • Base Damage Determination
      • Soul Attack Triggered (this is a whole other deep dive for soul damage and isn’t used in primary damage formulas)
      • Get Base Damage (small or large
        • if Soul of Flame buff [ + SDmg or + LDmg ]
        • otherwise random [ +1 - SDmg or +1 - LDmg ]
      • Add Weapon Bonus Damage [ dmg+ ]
      • Add Enchant Damage
        • X Grade and EVT grade
          • > +3 [ (((enchant - 3) * 6) + 9) ]
          • <= +3 [ enchant * 3 ]
        • Non X and Non EVT grade
          • <= +10 [ enchant * 0.5 + 10 ]
          • <= +50 [ enchant * 0.4 + 20 ]
          • > 50 [ enchant * 0.3 + 30 ]
      • Weapon Type Damage
        • Bare hands
          • Captains Guarder random [ 100 - 1100 ]
          • otherwise random [ random 5 + 4 ]
        • Kiringku
          • I’ll expand this by request….
        • Non Bow Non Gauntlet Weapons
          • Remove Durability penalties if > 0 [ x 0.95 - 0.75 ]
          • Strength/Dex Damage Bonus Added
          • Buffs/Debuffs that do flat damage increases/decreases applied
          • Polymorph boosts applied
          • Bapho Staff Bonus
          • DIce Dagger Bonus
          • Justice of Eva Buff [ x2 ]
          • Lindvior Swiftness Buff [ x2 ]
        • Bows / Crossbows / Gauntlets
          • Add Arrow Damage Small or Large Random [ +1 - SDmg or +1 - LDmg ]
          • Run Arrow Proc
          • CheapShot/Magic Arrow Damage Added
          • Range Bonus Damage Added
          • Justice of Eva, Long Range, Soul of Lindvior Buffs applied
            • These bonuses are added together then multiplied times the current damage at this point
            • Justice of Eva [ 0 - 2 ]
            • Long Range [ 0 - 1 ]
            • Soul of Lindvior [ 0 - 1.5 ]
            • [ Damage += Damage * (JoE + LR + SoL) ]
          • Entrainment Bolts Buff Bonus [ x 2 ]
          • Elf Bonus Damage [ x 1.2 ]
          • ignite lightning charges added
          • Damage penalty for Crack Morphs [ x 0.69 ]
      • Non Soul Weapon Procs Added
      • Doll Damage Boosts Added up and multiplied by damage at this point
      • Food Buffs(from cooking system) Damages added
      • BASE DAMAGE ASSIGNED HERE
      • Strength in Numbers Clan Buff Applied
      • Equipment Based Passive Boosts Applied Here
        • All Equipment based passives not specified multiply from the base damage, not from each other
      • Buff Based Damage Boosts Applied Here
        • All buff based boosts unless specified multiply from the base damage
      • Rune Buffs applied using base damage
      • Critical Damage Applied using base damage
      • Elemental Damage added
      • Burning Spirit, elemental Fire damage added
      • Stun Attack Applied
      • Luck Damage applied using base damage
      • Wound Reduction Applied
    • Tier Damage Boost [ x1.5 - 2.0 ]
    • Christmas Cookies 2012 [ x1.25 ]
    • Blessing Love vs Event Monsters [x2]
    • Alien Strength Buff [ x3 ]
    • Alien Weaken Debuff [ * 0.33 ]
    • Weapon Material, Blessing Boost
      • Undead damage boosted by random value between 1 and 20 for silver/ori
      • Undead damage boosted by blessed random value of 1 and 4
    • Hard Npc Reduction for bow users [ x 0.8 ]
    • Damage Reduction Subtracted
      • Target DR
      • QQ event for QQ mobs applied and reduced if has QQ buff
      • percent reduction for event monsters that use percent reduction
    • Monster Tier Damage Adjustment (Glory’s Cry buff added) [ x0.5 - 1.4 (+ 0.1) ]
  • Add Soul Shot multiplier (+ Ruby if equipped) [ x1.5 (+0.03 - 0.5) ]
  • Subtracts Resilience defenses
  • (S80) Add Staff of Mana Mana Steal
  • (S80) Add VR Sword HP Steal
  • (S80) Add Poison Attack Proc
  • Penetration Damage applied (this is with remaining penetration after Resilience has already been subtracted)
  • Attack Damage applied (from the first step)