Ancients Revisited & Pharaoh's Tomb

The Pharaoh’s Tomb
A new instance was released with yesterday’s restart! This is a very long instance that has a 30 minute time limit compared to the usual 10 minute time out of many other instances. It allows between 1 and 4 players into the instance together, allowing you to bring some extra help to tackle the harder difficulty levels.

This instance also is a higher difficulty level than the others continuing with the pattern seen with the Alter of Osiris as far as toughness goes.

There will be an update to this new instance to add a boss to the hard and extreme difficulty levels. There will also be gates between some of the rooms that require switches to be found to unlock or open them.

The rewards for this instance are similar to the Alter of Osiris however the exp that the monsters have are much much higher than most other hunting zones making it a good instance to do for exp hunting. If you are wanting to go much faster through the instance, you are able to speed it up by bringing a friend or two.

New, Old Hunting Zones
All ancient monsters have been edited to become much more enjoyable and rewarding.

Tribute Island (formerly Forgotten Island):

  • All Monsters have had hp regen changed to every 5 seconds (from less than 1 second)
  • All Monsters have had their Total Hp greatly increased
  • All Monsters have their EXP gains greatly increased and xp fixed so they give a lot of exp
  • All Bosses have these changes as well
    These changes shouldn’t make the zone harder, but instead should make the zone much more worthwhile for hunting as you gain way more exp per mob than most other hunting zones.

Orc Village & Fortress:

  • All Monsters have had hp regen changed to every 5 seconds (from less than 1 second)
  • All Monsters have had their Total Hp greatly increased
  • All Monsters have their EXP gains greatly increased and xp fixed so they give a fair amount
  • All Bosses have these changes as well
    These changes shouldn’t make the zone harder, but instead should make the zone much more worthwhile for hunting as you gain more exp per mob

Wastelands:

  • All Monsters have had hp regen changed to be much less often
  • All Monsters have had their Total Hp greatly increased
  • All Monsters have their EXP gains greatly increased and xp fixed so they give a fair amount
  • All Bosses have these changes as well
    These changes shouldn’t make the zone harder, but instead should make the zone much more worthwhile for hunting as you gain more exp per mob

Event Changes
Greatly increased the drop rate of Ring of the Bunny King from the Easter Bunny King monster.

Other Changes
Eye of Ra stats and skills finalized: http://www.l15server.com/show/eye-of-ra-x_220704.html

Range for dolls to teleport to you is decreased to attempt to further decrease bugs with them.

Dimensional Doll’s ability is ready for release. It has the chance as you gain exp to proc and give you a Dimensional Chest. It has a maximum of one chest able to be given per monster you kill. It requires enough exp gained though to run the chance to give the item.

Bug Fixes
High EXP monsters will now give proper exp to party members and pets.

Valakas Claw Staff -SHOULD- give its spell items as designed.

Spell Items (spells that are located in your inventory) should allow casting at lower levels when the adjusted level allows. (Meaning that Opal Jewels will now apply to s80 and other spell items)

Fixed the bug with exp gains for the Alter of Osiris daily instance, so it should give more exp for each kill in that instance

All trails will no longer make fart sounds

We ran the new Tomb instance this weekend, and as a tier3 running hard in a group of 3, I was receiving nearly 0 exp. Might need a quick check. I remember Zaj saying the 1st Thebes daily needed fix to an exp bug.

it’s likely a bug with party xp

Yah I figured it would be some kind of xp bug. Probably won’t run it in party until xp works. :frowning:

tele into new instance and get stuck in pillar. my pledgemate had this happen too. #BUGREPORT

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